Research-grade applied ML for embodied agents
A short technical note on connecting reward learning, simulation-based training, and safety-critical evaluation for physical AI systems.
Embodied reinforcement learning sits between two requirements that are often treated separately: the objective must encode the right behavior, and the trained policy must survive the deployment distribution.
A useful abstraction is to keep three objects visible:
The policy is the controller, the reward or evaluation model defines the learning signal, and is the evaluation protocol that exposes distribution shift between training and deployment.
My research and applied work focus on this interface: inverse RL and imitation learning for objective design, simulation workflows for scalable policy optimization, and robustness experiments that deliberately search for rare failure modes rather than only reporting average-case task performance.